AI Insights · Timothy · April 2022
Top 5 Cartoon Fantasy Games in Algeria: Q1 2022 Performance
Explore the performance trends of the top 5 cartoon fantasy games in Algeria for Q1 2022, featuring data on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 cartoon fantasy games on a unified platform in Algeria showcased varied performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insightful glimpses into each game's market traction.
Candy Crush Saga from King experienced fluctuations in weekly revenue, peaking at around $594 in the week of February 21. The game saw a peak in weekly downloads at approximately 53.6K during the week of February 7. Meanwhile, weekly active users remained robust, peaking at about 631K in mid-February before slightly tapering off to around 592K by the end of March.
My Talking Tom 2 by Outfit7 Limited showed relatively steady weekly downloads, averaging between 26K and 34K throughout the quarter. The game's weekly revenue spiked at $49 in late January and experienced another minor peak at $30 in mid-March. Weekly active users remained consistent, rising from approximately 295K at the start of the year to nearly 340K by the end of March.
Super Bino Go:Adventure Jungle from 1SOFT had a notable increase in weekly downloads, starting at around 18.8K at the beginning of January and escalating to about 45.6K by the end of March. The weekly active users also grew steadily, from 100.8K in late December to approximately 153.4K by the end of the quarter.
My Talking Tom Friends, another title from Outfit7 Limited, witnessed a consistent download trend, with weekly figures ranging from 21K to 32K. The game's weekly revenue saw minor peaks, with the highest revenue of $54 recorded in the week of February 21. The weekly active users showed a slight increase, starting at around 398K in late December and reaching approximately 415K by the end of March.
My Talking Angela, also by Outfit7 Limited, maintained a steady download rate, peaking at around 33.2K in late December and ending the quarter with about 30.6K weekly downloads. The game's weekly revenue remained relatively stable, with minor fluctuations, and the weekly active users increased from approximately 423K in late December to about 426K by the end of March.
For more detailed insights and analytics, visit Sensor Tower.